Features:
- What is that? Is that a rhino climbing up the wall? Rhino Hero is out and about again. The super hero from the animal world fearlessly scales the highest houses looking for burglars and rogues.
- He is active as a lion and as smart as a fox, but also as heavy as a rhinoceros. So when Rhino Hero is around, even the most robust tower may start to wobble.
- Can you help Rhino Hero accomplish his wobbly construction mission and build a skyscraper as tall and solid as possible? A heroic 3D card-stacking game for 2-5 players ages five and up
- Made of Sturdy Cardboard. Contents: 31 roof cards (= action cards), 28 walls, one foundation (= starting card), and 1 Rhino Hero.
- Rhino Hero has won these prestigious awards: Major Fun! The award, Mr. Dad Seal of Approval, PTPA – Parent Tested – Parent Approved
Product Description:
Game Idea:
Together you build a house of cards, floor by floor, as tall as you can for Rhino Hero. Just like a real house, it is made up of dividers and roofs. As no one can tell how tall it will end up being, the points of confinement resemble a rooftop. The imprints on the rooftop decide how the dividers of the back floor must be raised, and the images on the roof determine certain building conditions, which may blend things up a piece. The game means to be the first to have set one’s rooftop cards.
Contents:
- 31 roof cards (action cards)
- 28 wall cards
- 1 foundation (double-sided starting card)
- 1 Wooden Rhino Hero
- Game instructions
Preparation:
Place the foundation with either side face-up in the center of the table. Shuffle all roof cards and distribute five to every player. If there are only two players, each player receives seven roof cards. The remaining roof cards are put in a provision pile away from the foundations. Get the walls and Rhino Hero ready.
How to Play:
Play in a clockwise direction. The first player tries to build one of his roof cards. But before you can do so, you have to place one or two walls. Have a look at the marks on the foundation or on the last roof card that has been placed. The score shows the number and position of the walls for the new floor. Take the required fence (s) and bend it/them to the necessary angle. Now position it/them and place one of your roof cards on top.
Some roof cards have special symbols, which determine the building process.
- Purple Arrows: Change of course – Continue playing the other way, however. On the off chance that there are only two players, this image is of no significance.
- Blue Exclamation Point: Take a breather – The following player needs to take a rest and lose a turn. On the off chance that there are only two players, it’s promptly your turn once more.
- Green +1: Additional Card – The following player needs to draw another roof card from the arrangement heap before beginning to construct.
- Red 2x: Double Roof – This card enables you to put a subsequent roof card on top of this one. Nonetheless, you may not put a following double roof card on top of a dual roof card. If you don’t have any standard roof cards to use as your subsequent card, at that point, you ask your neighbor to one side to pass you one of his roof cards; obviously, this enables your neighbor to dispose of one of his cards.
- Dark Rhino Hero: Rhino Hero is climbing once more! The following player needs to move Rhino Hero from where he is to the new Rhino Hero mark. Only at that point may he place a roof card on the floor.
Why it’s Great:
Rhino Hero, which made the recommended list for the 2012 Kinderspiel des Jahres, is also a favorite of Mayer and one of the best-evaluated child’s games on Board Game Geek. It doesn’t require a lot of system past experts taking care of and a light touch, making it open for children of various ages. The twofold sided rooftop cards offer both characteristic and master modes (with the last expecting you to put the divider cards in progressively testing, less-stable designs). And audits on Amazon and Board Game Geek show that it’s fun and trying for more established children, also.